COUNTY 8 BALL CHAMPIONSHIP House Rules

It is a random draw as to how you are seeded. Seeding only really matters in deciding who is the host, among those potential host with a table.

Among those that are a potential host, the host in each region will be the player with the lowest seeding (1 being the lowest)

LAG for the first break. Then the winner there after breaks.

FIRST TO WIN 7 GAMES, WINS AND ADVANCES IN THE TOURNAMENT

 

1. If you make a ball on the break, the table is still OPEN to solid or stripe. (Only racking requirement is, 8 ball in the middle)

            A. You must hit a solid first, to make a solid. Or vice versa.  You can not hit the 8 ball first to make a ball. That would be a foul.

            B. If while the table is still OPEN, you miss your next shot or foul, then the table would still be OPEN to your opponent. Any pocketed balls would stay down. (If it were a foul shot, then opponent would have CUE BALL IN HAND, ie...not hitting a ball at all, or hitting a wrong ball first, or failing to get a ball to the rail) (You still have to call your shot, even when solids or stripes have not yet been determined. Example; if you were trying to hit a solid and hit a stripe first, then opponent would have cue ball in hand))

2. If you scratch or knock the cue ball off the table on the break.

            A. All pocketed balls stay down. The table would still be OPEN and Opponent has CUE BALL IN HAND and can place it anywhere on the table.

3. If you make the 8 ball on the break, you WIN.  If you make the 8 ball on the break and scratch or knock cue ball off table, you LOOSE.

4. If you scratch or knock the cue ball off the table or foul on any shot, including the break, or while the table is still open;

            A. The opponent has CUE BALL IN HAND and can place it anywhere on the table.

            B. All opponent balls that are pocketed, stay down.

            C. Any ball pocketed that is yours, will be spotted on the spot. (Anytime a ball needs to be spotted, the opponent has the option to choose the head spot or the foot spot, for the ball or balls to be spotted. If multiple balls, they do not necessarily have to be on the same spot. If a ball is already on a spot, you may place it directly behind that ball already there, even if there is a vacant spot open.)

5. You must hit one of your balls first in an attempted shot. Otherwise it is a foul. . Penalty for foul = Opponent has CUE BALL IN HAND and can place it anywhere on the table.

            A. After a foul, any ball that is pocketed that is yours must be spotted. Any opponent balls pocketed, stay down.

            B. If you do not hit one of your balls first, or do not hit any ball of yours at all, it is a foul. Opponent has CUE BALL IN HAND. (It is not necessary that you hit the targeted ball, just any of your balls first, qualifies as a good hit)

            C. If you do not make a ball on your shot. It is also a foul, if at some point during your shot, the cue ball or any other ball does not hit a rail (that can also include an opponents ball) Results in Cue Ball in Hand. (If a ball is frozen to a rail, then it must hit another rail to qualify as hitting another rail or bounce back and hit the original rail)

           

Ammendment to Rule 5:C   (The words "if at some point" are no longer valid)

AFTER your cue ball, first makes legal contact with your ball, then a ball must hit a rail. (That can include the cue ball, your ball or an opponents ball. Or any ball that is pocketed counts as hitting a rail). Failing to do so results in CUE BALL IN HAND.

If a ball is frozen to the rail, it would have to hit another rail or come back and hit the original rail, for that ball to be a legal hit.

 

            D. If you hit your ball and your opponent's ball at the same time, it is considered a good hit. (Tie hit goes to the offensive player)

6. After the break, ALL shots must be called (Gentleman’s understanding)

            A. Any target ball pocketed in a pocket that was not intended, shall stay down and it is the opponents turn to shoot. (The target ball must be pocketed in the correct pocket for you to continue your turn). All other balls pocketed, will stay down.

            B. You do not have to call kiss shots or number of rails, just the intended pocket of the target ball. Same applies to the 8 ball.

            C. You can not have multiple target balls. You must choose just one target ball.

7. Any ball knocked off the table, is considered to have been pocketed. But it would not be considered to have been pocketed in the correct pocket.

            A. If it is an opponents ball, it stays down. Or if the table were OPEN, it would also stay down.

            B. If it is yours. It is spotted. It is your opponents turn, wherever the cue ball lay, unless you made the target ball in the pocket you intended to, then you would continue your turn. But you would still spot the ball knocked off the table that was yours.

            C. If a ball rest on top of a rail or pocket, it is considered knocked off of the table.

8. When shooting at the 8 ball. You must pocket all your balls before you can take a turn to shoot at the 8 ball.

            A. If you make the 8 in the wrong pocket or scratch, you LOOSE. Make the 8 in the correct pocket, you WIN. If you foul and make the 8 ball, you LOOSE.

            B. If you foul on the 8 ball and do not make the 8, the Opponent has CUE BALL IN HAND (Example: Hit opponent ball first, or not hit any ball at all)

9. If you accidentally touch or move a ball with your cue or hand, or shake the table, there is no foul (including the cue ball). If it is before you shoot, then place the ball back where it was. If it is after the shot, try best to put it back where it was.

10. If you miscue and do not hit the rack of balls, ON THE BREAK, then try again. Or if none of the broke balls hit a rail, just re-rack & break again. No penalty or foul. Or if both agree it was a miss cue, just re-rack and break again.

11. If a ball bounces out of the pocket, back onto the table, it is considered not pocketed. That is just a bad break.

12. A ball has to rest in the pocket, or on top of a ball already in the pocket, to qualify for a legally pocketed ball.

13. You need to have at least 1 foot on the ground while shooting.

14. If a ball falls in a pocket before a player shoots, the ball that fell, is considered to have been pocketed by the previous players shot.

15. If you double hit the cue ball, while shooting. You loose your turn. Opponent balls stay down. Yours do also. Opponent plays from where ball lay, if it was a good hit.

16. If you jab at or stroke at the cue ball, and do not touch the cue ball, it is not a shot. Continue with your turn. Otherwise, if you touch it while attempting to shoot, it counts as a shot.

17. If a player makes 4 consecutive fouls during a game, it is loss of game. If you make a good hit, the count starts over. (The count starts after the break shot, a foul on the break does not count toward the 4 consecutive)

                                                                                      Revised  10-16-2021

 

Tie-Breaker RULES for County Pool League (if 2 players tied)

1. Head to Head Games won & lost record.....if still tied, then;

2. Best in Division Games won & lost Record...... if still tied, then;

3. Who won the Last Match played.

 

Tie-Breaker RULES for County Pool League (if 3 players tied)

1. If one person has a better head to head season record against both of the other 2 players.....if still tied, then;

2. The season best record against the other player in the division, that is not tied with the 3 players....if still tied, then;

3. The season best record against the entire opposite division.....if still tied, then;

4. Most number of Break and Run-Outs. ...... if still tied, then;

5. Most number of 8 balls made for a Win. ...... if still tied, then;

6. A random draw.

 

Tie-Breaker RULES for County Pool League (if 4 players tied)

1. If one person has a better head to head season record against all of the other 3 players.....if still tied, then;

2. The season best record against the entire opposite division.....if still tied, then;

3. Most number of Break and Run-Outs. ...... if still tied, then;

4. Most number of 8 balls made for a Win. ...... if still tied, then;

5. A random draw.